![]() ![]() Normally at this point I’d drop a teaser trailer here and offer generic encouragement to spend time with the game before proceeding. It’s a place that brings back unpleasant memories for Nicole, whose family life was torn apart following revelations of her father Leonard’s affair with a teenage girl, the eponymous Rachel, who was later found to have taken her own life. Today’s game is The Suicide of Rachel Foster (developed by One O One Games and published by Daedalic Entertainment in 2020), in which you play as Nicole Wilson, a young woman returning, after the death of her parents, to an abandoned hotel that was once her childhood home. I hope the writers have learned a few things about trauma and child sexual assault and who's really at fault in that scenario (the adult) since they wrote this.Welcome again to Discussion: (spoilers!), a series in which we discuss an indie game, with spoilers. This story is so misguided and I honestly hate that I ever paid for this game. And it feels intentional that these things are never really commented on as a bad thing and, in fact, are referred to as "a love like no other." In fact, other than praise, the issues are somehow sidestepped while also being the main focus? Sigh. As this unfolded little by little it just became more sick- the entire story is woven with misogynist, grooming, adultifying language when it comes to young girls and one child's particular sexual relationship with a man 30 years her senior. And I don't just mean the content, cause I'm fine with some disturbing storytelling. ![]() What this game also is, however, is really messed up. And in some ways it is.some of those things. I bought this in a steam sale thinking it looked right up my alley: creepy mystery, maybe some dark drama, walking sim, clue-finding, Firewatch-esque. If you feel like you absolutely have to experience this story, I can't stop you.īut I've warned my friends to avoid this game. But it's too late to get my money back.ĩ5-100% - i am not happy about what's just happened, I feel like I explicitly chose for this to NOT happen but here I am anyway So, to recap my emotional journey through my playthrough:Ġ-10% - who are these stupid rude people, and why do I care about their story at all?ġ0-20% - this exposition feels like watching a subtitled movie where the translation is missing nuanceĢ0-75% - clunky but otherwise medium OK haunted house mystery explorationħ5-85% - this exposition is not making me feel good, why does this have to be happening?Ĩ5-95% - this is not what i signed up for at all. Putting aside the series of events that happens in the story, I felt like the entire last twenty or thirty minutes was entirely forced, and my input as a player wasn't reflected in the experience at all. The dialogue cues aren't always clear, and while the map usually has your next objective listed, there was still a puzzle I had to look up on a walkthrough because I couldn't make it make sense. I feel like I'm watching a movie that's been translated from another language, but whoever did the translation didn't understand the plot completely, so there's gaps in the information delivery that I just have to accept even though it doesn't make sense for me to be learning these details this way.Īt a couple of points, it's very difficult to figure out what you're supposed to be trying to do next. This happens a couple of times throughout the playthrough, and it's very confusing each time. One sore spot is that that the voice dialogue references things that your character knows, but I as the player haven't discovered yet. There are some things you can interact with in the world, but for the most part the things you can interact with don't really add any new details, and most of them are in fact illegible. ![]() The storytelling in this game happens mostly via dialogue between two characters. Unlikable characters aren't a deal-breaker on their own, so I kept going. I don't think I made it ten minutes into the game before I was grumbling at the TV in disgust at some of the dialogue the main character was delivering. The Suicide of Rachel Foster bears some similarities to those two in how you the player interact with the story, but having completed a playthrough, I'm pretty comfortable saying this one is different.įor starters, the characters in this story are super unlikable. I bought this after seeing it listed in the same genre with Gone Home and Firewatch, both games that I enjoyed quite a bit. The Suicide of Rachel Foster Game Review by saeraphas
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